next time I model something the thing will not be that FAT. Chunky shapes are really hard to manipulate in Maya (at least for me right now)
It’s amazing though, after working on that model I think I can draw Jester better now? In less static poses at least because I know how his shape flows and works in 3D space. It’s pretty neat
Though I’ve got to look into his face again because where I’ve been drawing his eyes (profile vs front view) does not make sense. So I need to decide what to do! Plus he doesn’t have any shapes on his face resulting from his skull under there. Where do I put brow bones when you have a circle head!! I need to address this issue now! But I feel more equipped to handle it.